#pragma once
#include "../Header/Header.h"
#include "../Header/Globals.h"
#include "../Core/Entity.h"

class Triangle : public Entity
{
public:
	Triangle() : Entity(){}
	~Triangle(){}
	virtual __INT32 Init(char* strFileModel = 0, char** strFileTextures = 0, __UINT32 iTextures = 0);
	virtual __VOID Draw();
};